Working on both the tank and boxing map, along with creating our own soda was at first stressful for me, especially since I'm working on a web based software completely different but similar to the one we're supposed to be working with. Ingressing materials in Clara could be slow. We start off by either making our own material, or finding one that we could actually use. We digress slowly into importing those files in Clara. Up on the right corner, we see render. Clicking on it leads to other substitutes that could help us. First one to pop one is materials, pressing that one leads to different types of export materials you would like, such as standard, physical, etc. Since these were my first time importing textures and such, I used standard. Side note, there was a MultiD substitute you could've used to add multiple materials for one object, though this feature never worked well for me, which is why I stuck with standard. Continuing to this, a little green ball will appear on our explorer tab to the left of the screen named standard. This is where our imported files from earlier that included our materials come in handy. Pressing that little green ball leads to these commands on the right part of the screen, I followed through and first named what the material was. For the box, I had different sides such as top, side 1, bottom, etc, so of course i'm naming them in the order I exported them along with how I made the object in which i'm putting the material in. I made the mistake of making my textures transparent, which gave me a problem. I would recommend actually just cutting up your own material, cropping, etc without making any changes as to how it's shaped and so on. Forwarding on to importing the material, look down and there's a ‘select image’ button on there. Bingo! Put the desired image of the material you want, and it is automatically already a material. Go ahead and drag your desired object to the material, and there it is. Clara did glitch lots for me when doing this, stretching skins, and not getting out in the right place for this. I just closed the tab, along with detaching separate faces, from the object I was working with.
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Lately we have moved on from character designs, to making our own landscape and environment. This means sketching out and improving on backgrounds, from simple grass and skies, to complex buildings of our own, or referenced. First assignment we got, including drawing a one way perspective. This means we had to draw a setting as a person viewing the place. I struggled with this task as I couldn't really make an image on top of my head of how the view would look, as if I were there. I also did not add as much details to it, along with making it look sketchy and messy. You could see my guidelines, etc. Forwarding on to making our own Sci-fi environment based on a reference image. I focused mine on buildings with neon decor, and an alleyway, along with buildings. For this assignment, I definitely paid more attention to details, especially the small ones such as the building from far away, or shadows. I even added a train station where you could see the stairs slowly going down. This assignment helped me a lot, understanding angles, lighting, measurements, etc. These assignments, slowly but surely, helped get a better understanding and knowledge on how to begin drawing my own backgrounds, with or without reference.
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AuthorMy name is Leslie and I love drawing and making my own artworks!! This will be where I keep up of my works and my reflect on them and my own improvement. Archives
May 2021
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